Posted by: sethhearthstone | June 26, 2010

E3 2010 Megapost!

The dust has settled, and we can finally judge this year’s E3 with a cool head and clear vision.  It’s time to see whose checks were cached at the bank of accurate prediction, and whose checks bounced against the negative balance of erroneous guesses.  First up: did the 3DS possess additional amazing features beyond the addition of lenticular stereoscopic display?

Somehow I don’t think Sean was referring to the analog slider, triple camera setup, or tilt sensors.  No, none of these are the amazing hidden feature that the early announcement of the 3D display could have mislead their competition about.  They are interesting, but the stereoscopy remains the star of the show.  (It would have made more sense to announce the analog control or tilt sensor first, if they wanted to distract somebody!)  The Virtual Boy 2 is nothing more than what meets the eye.  Glad to have that settled.

Now let’s move on to reactions.  There sure were some funny animated gifs floating around showing how the Kinect demonstrations were all canned footage and actors miming along!  But speaking as someone who has been involved in some large-scale presentations before, I can tell you that the less room for error the better.  Especially with today’s modern journalist crowd.  Recall the tumultuous reveal of the latest iPhone?

Ouch.  After witnessing that, who would be stupid enough to test something like Kinect (a visible light based technology) on stages where overpowering flood lights and press flashbulbs would be sure to ruin everything?  Who would want to reenact Steve Jobs’ pleas for the audience to reduce their radiation pollution?  Oh wait.

This is why you prerecord your demonstrations.  This kind of hubris always has humiliation and humility following swiftly in its wake.  And take another look at what they were trying to show us!

Let’s see.  Every used button of the controller on-screen, glowing labels for these glowing buttons, and a silhouette of the controller with arrows and a command to “swing sword”.  It’s like they took every complaint I’ve made about Wii game interface design, and doubled it!  Nice gigantic enemy scorpion, by the way.  This is an absolute trainwreck.  Even Twilight Princess’ HUD didn’t look nearly this gaudy.

Look at that, symbols instead of words!  An implied controller instead of a direct outline!  They’ve actually managed to make this poor interface look like an accomplishment!  Where have the days of discoverable interface design gone?  Why do Wii games need to constantly “mode shift” instead of basing their interactions off a consistent gestural model?  Adventure games did this years ago!  And how can anyone compare this game’s sword fighting to Wii Sports Resort after seeing the enormous delay between swings and canned animation?

He doesn’t even move until the controller stops!  They’ve learned nothing from WSR swordfighting!  Why hasn’t anyone made a clever looping gif of this discovery?  Let’s remedy that.

Link’s swings are as far behind as the Kinect footage was ahead! Poor Link.  He was so embarrassed that he jumped off a cliff.

Now let’s get back to the 3DS.  Nintendo is pursuing a sustaining innovation strategy with the 3DS by emphasizing better graphics and display, while ignoring the expanded market.  Just as Sony and Microsoft’s previous strategy was to bring PC gaming to the consoles, the 3DS is merely taking modern 3D console gaming and crudely porting it to the handheld market, with the questionable benefit of replaying classic PS2 franchises in stereoscopic 3D (MGS, Splinter Cell, Resident Evil).  Of the eight titles Nintendo announced for the 3DS, a paltry three of them were expanded audience games.  And the third-party games don’t shake out much better either.  It’s a PSP in 3D.

The 3DS is not disrupting console stereoscopic gaming.  The colloquial definition of disruption is “crappy products for crappy customers” and the 3DS fails at both of these in relation to current console stereoscopic gaming.  The lack of glasses is an improvement on current shutterglasses tech.  The smaller screen size is irrelevant due to the fact that the sole advantage of large screens is shared viewing, which the glasses requirement already ruined.  And the 3DS is not for “crappy customers” as evidenced by the largely hardcore game catalog currently announced for it.

Will 3DS purchasers be content with a 3D handheld and 2D console?  Will a 3DS purchase mean that the customer is satiated and will not crave a way to recreate this personal portable experience in a way more suitable to the local/communal gaming phenomenon the Wii has engendered in the expanded market?  These are not the seeds of disruption at all.  Nintendo has ceased to be the disruptor.  They have settled down as the incumbent.

Where is the Vitality Sensor?  Where is even one piece of software for it?  Nothing signals Nintendo’s abandonment of the expanded audience like this unfulfilled promise.  A blue ocean spread out before them, and they turn their boat ’round towards the reddening bay of stereoscopy!  The most that the expanded audience has to look forward to right now is Wii Party.  Amazingly, that game looks almost like Nintendo copying the style of the Wii’s own “birdmen casual” shovelware titles!  As for Kirby and Kong, “Kirby is just LOL” and Kong is “inferior to the Super Mario Brothers line” which doesn’t bode well for either title.  If people like Sean Malstrom found Yoshi’s Island “saccharine art style” to be so “controversial”, how will yarn outlines succeed in the west where crayons didn’t?  Not that Sean saw anything like this coming (see this response to the possibility of a new Donkey Kong Country)

Quote:

No, I don’t think there will be more games like Mario 5. Nintendo realizes that people are attracted to NSMB and NSMB Wii not because they are 2d but because they are accessible and is easier to experience such gameplay.

Nintendo might put out more such games but they will be on WiiWare like ExciteBike: World Rally.

That stuff just cracks me up.

But the most disturbing revelation is the 3DS’ unusual and unprecedented behavior towards internet connectivity.  Previous DS and DSi handhelds always required the user to specify what networks to connect to, and when or if to download firmware updates (the latter here applies only to the DSi and DSXL).  The first announcement was that the 3DS would no longer use the industry standard “pull” model for firmware updates, as the DSi, Wii, iPhone and other devices use.  Instead they plan to adopt a “push” model, where Nintendo decides when you will update your console.  This “pushy” behavior doesn’t stop there, though.  You don’t even have the option to choose to not upgrade, because the 3DS automatically seeks out unsecured wireless networks, and downloads updates automatically!  The upsetting fact that Nintendo has wrest physical control of the device from your hands is compounded by their freeloading decision to automatically wifi wardrive their way back to central command.  Instead of footing the bill for a Kindle-esque cell-tower based whispernet, or even setting up a pay service, they’ve offloaded the cost to unsuspecting linksys router owners who never bothered to set a password.  To prevent pirates from stealing their licensees’ games, they will turn every single user into a pirate of wireless internet!

But what of Microsoft?  Microsoft has made a disastrous mistake with Kinect.  They had the advantage of bearing no cliche stance towards the expanded market.  Kinect could have been anything to anyone.  But they have chosen to imitate the unfortunate stereotypes that the interminable shovelware production houses have had such horrific success with.  Those games succeed through ridiculously low initial investments recouped through mistaken purchases.  With the enormous budget behind Kinect they should have centered upon creating a distinct style independent of “casual games” copy-of-a-copy glossy white reflections.  There are more ways to be family-friendly than nonthreatening sports games!  For one thing, they could have brought back edutainment, and shamed wii-owning parents whose children learn nothing from their games but muscle memory.  Imagine the look on Nintendo execs’ faces as they realize parents care about more than their children’s chances of becoming obese!  Do you remember the intense physicality of the final rounds of TV’s “Where in the World is Carmen SanDiego”?  Or the mythology lessons with obstacle courses of “Legends of the Hidden Temple”?  This is a proven formula, lost to the ages.  And yet this is but one of a million different directions they could have taken Kinect, instead of boorishly playing simon says with Nintendo.

And regarding Sony?  While Microsoft copied the software of Nintendo through their original hardware, Sony has copied their hardware while changing their software plans very little.  They’ve even made plans to patch games that are already on the market to support some form of input from the Move wands.  Sony has shown much less interest in creating games with subject matter outside of their established comfort zone.  They appear to be banking on the larger market being enticed to their console by the newly familiar control scheme.  I still maintain that there is a middle ground between off-putting “mature” subject matter of the hardcore games and the sunshine and lollipops “immature” subject matter of the perceived casual market.  This is, after all, where many beloved Adventure Games reside.  Why does this genre flourish in Europe and languish in the States?  When did Americans grow weary of adventure? But Sony does have an opportunity with the combination of three-dimensional display and three-dimensional inputs.  Imagine game mechanics that challenged a player on their ability to manipulate the locations of objects in real 3D space, and accurately interpret the depth cues provided by the stereoscopic display?  Realize that first-person shooters were the result of the limitations of using a 2D projection display for 3D games.  The point-and-shoot mechanic is an easily understood concept for displays that can only suggest depth through parallax.  More complex interaction would be impossible due to either limitations in input or output of the 3D simulation.  (Think of the disaster of Trespasser‘s virtual arm control)  Similarly 2D games often emphasized simple bullet-based interactions on a single plane.  Even the modern FPS is a simple reversal of pong.  In pong you want the bullet to hit you, and pass by your opponent.  In the FPS, you want the bullet to hit your opponent, and pass by you.  With both input and output finally passing the limitations of the second dimension, we should at long last arrive at some improvement in the design of collision-detection games.  As much as I would hope for improvements in more important areas (such as better synthesis of interaction design and narrative themes), the potential for genuinely new mechanical developments is not something to be ignored.  Sadly, I doubt developers will rise to the challenge given the high barrier to entry for players, which results in a smaller audience for anything so ambitious.  Stereoscopic home displays can never succeed unless the glasses can be as cheap and disposable as the polarized plastic lenses of the theaters.  Given time, this will most assuredly happen.  Given the exponential advances in the advances of technology, it will happen sooner.  Just how much sooner is anyone’s guess.

In summary: nobody “won” E3.  All three of the big three made poor decisions that kept them from achieving their full potential.  Let’s wrap this up with a few more fun gifs.

Well now!  Haha, oh my.  That’s priceless.

I love it!


Responses

  1. Your blog is better when you’re not making your own “the game industry is dead!” wails. Malstrom already does that, with more unintentional humor.

    • Oh, it’s not dead, I assure you. But it hasn’t taken advantage of the opportunities available to it. My next post will be on the non-big-three projects that I am looking forward to!

  2. This article isn’t very great compared to your previous ones.

    Still, no need to panic. I will look forward to your next post.

    • In what regard? Nothing’s perfect, everything has room to improve. I hold that to be true for both the games industry and this blog.

  3. just asking just another griffin are you anonymous griffin from screw attack? And yeah, youre right this blog isnt as good as his previous blogs. I think this blog is more of a fan’s request than anything. This is different from his previous blogs . I think thats why we waited for long to see his new blog during and after E3.

    • That question shall be left ambiguous. Though I am quite suprised how there people who know about it.

  4. Still confused as to what’s so different about this blog from the others. All I’m looking for is a little constructive criticism.

    • Well, a little too much on the Sean Malstrom’s class of nitpicking and short-sightness. That kind of ruins the fun.

      • Also feels trying a little too hard on defying Malstrom’s arguements, which is odd compared to other entries.

        That’s the vibe I’m getting atleast.

  5. Just another griffin wasnt really direct to you. Just one advice, dont become another Gameoverthinker, yahtzee and sean malstrom. Thats all. Theres a reason why majority of fans left them. They became narcissist and they always think that their opinions was right and funny. Just take a look at example of GOT’s latest vid:

    http://gameoverthinker.blogspot.com/

    not his last vid that makes sense the second to the last vid I dont care we dont care about the origins of Megaman. Or even the origins of idea of Megaman. But hey… hes the gameoverthinker so he can say anything he want.

    • What’s wrong with Game Overthinker and Yahtzee? Since when did they become narcissist? I thought Yahtzee said a multiple time how people should not let his opinions dictate their own taste and Game Overthinker never even said that he knows everything and therefore people should listen to him.

      Let’s not forget that both of these people are very entertaining and very informative, who actually base their opinions on most of the time reasonable arguements, so comparing them with Sean Malstrom is quite simply an insult. Furthermore, since when did the majority of their fans left them? Was there a larger fanbase somewhere around the Internet I’ve never heard of? I am member in both of the sites they post their videos in and I don’t see any change with their fanbase whatsoever.

      And so what if he posted a video detailing on the origins of Mega Man? If you’re not interested, don’t watch. It’s not like that’s all what he posts about. That would be like if Steven Moffat drew a pencil doodle for his nephew and then people start criticizing his skills as a comic book artist.

  6. Simply because those two have new fans doesnt mean majority of fans left them. And because they didnt mean to doesnt mean theyre ruining their original format and ideas.

    Lets take a look at Sean Malstrom as example. He changed his format and idea from disruption and blue ocean and his articles to blogs and his personal ideas and opinions. Majority of fans left him, but still new fans comes in. Same goes to gameoverthinker, before he was a humble critic and vlogger, everyone agreeing with him. But after he gets fame, he only makes vlogs that he come up with like gaming censorship and politicians conspiracy against videogames. Just watch his first screwattack video. Majority of fans left him but new fans comes in.

    GOT even use his fans to get through screwattack. His videos arent banned like the AVGN and yet he didnt have a courtesy to re-upload it in his channel. Used you fans much? He didnt even deserved to win the japanese american guy should win but hey… he is the GOT he can use his fans anything he wants like pawns, make vlogs that he wants and come out of his mind never consider about his audience mind if they like it or if he changing his own format, but hey… Hes the GOT his opinions are always correct.

    And the dont watch it if you dont like it. But what if then original fans dont like it? Isnt it bad to have criticism because a vlogger was changing the way he vlogs and he changes the format like not he used to?

    • Excuse me, what?

      Not making videos he’s audience wants(Incidentially, that sounds awfully like Sean Malstrom)? Japanese american guy? Using fans to do something and something? And he was a humble critic(which he isn’t. That would be his Moviebob persona. He only made a review as GOT once and only once) and vlogger which is good, but now he’s vlogger which is now bad?

      I’m sorry, I don’t understand. When did he exactly change his format? How does his format exactly differs from his original one? When did he ever followed or ignored his fans? When did he ever act like Sean Malstrom? What the hell are you talking about?
      I cannot answer to something I do not understand.

  7. You will know if youre a long time fan. You really didnt see the changes the first time you watch his vlogs but you can see that his persona change. The physical format wasnt changed even on his rantings and saying his opinions but the context definitely changed.

    just watch his old videos. Here:

    http://www.youtube.com/user/moviebob

    no discussion about history of megaman or the similarity between NSMB Wii and MW2 which is… eh?!! The last true gameoverthinker was in episode 27. The rest became stale after wards. Continuum was just weird as in WEIRD. You cant just understand half what he says there.

    • All I can now say is:

      Bwuh?

  8. “the 3DS is merely taking modern 3D console gaming and crudely porting it to the handheld market”

    Rather, it seems that it is taking 3D gaming to a format which works better today because you don’t need those silly glasses.

    Thus, 3D on a portable makes more sense than on TVs. At the moment.

    • That statement is talking about the style of play, not the stereoscopy. 3D action games are a poor fit for handhelds with small screens. It is the same reason I don’t particularly like the PSP.

      • So you are basically saying that handheld gaming sucks in general.

        Tens of millions of people would disagree.

      • I like handheld gaming that works well on small screens. Like Professor Layton, Puzzle Quest, Rhythm Heaven, Bomberman, the Ace Attorney series and other adventure games, and so on. I could never play a FPS or a 3D racing game on a screen that small. It’s just impractical, that’s all. So in general, handheld gaming is pretty sweet.

      • So there’s no conceivable way 3D can be used for puzzle, adventure, and other games that are suitable for handheld gaming, according to yourself?

        In fact, such a game using a 3D effect apparently already exists on the regular DS:

      • Not what I said. What I said was a complaint against the software announced for the 3DS, which is mostly 3D action games which would be more appropriate for larger 3D screens. I’d welcome games like this, and I said as much. Sadly, that “tilting” you see in that video would break the autostereoscopic lenticular barrier, and ruin the effect. Not to mention you can’t hold the device like a book and see the 3D effect either. And it isn’t on both screens.

      • I’m guessing Nintendo is making sure the games will work well on the 3Ds. The stereoscopic 3D will most likely help make it easier to play stuff on a small screen.

  9. “You don’t even have the option to choose to not upgrade, because the 3DS automatically seeks out unsecured wireless networks, and downloads updates automatically!”

    derp derp 3DS has a turn-off-wireless button derp derp derp

    • Never use the word derp on this site again.
      Now imagine you wish to play a local wireless game with a friend. The wireless will be enabled. The device will update. This was not your intent. Control has been relinquished. And of course, even this scenario depends upon the unverified claim you make that the device has such a “button” (which would more likely be a system setting if it exists). So you provide no new information, and the speculation you unsubstantiate has no effect upon the argument. Post verifiable links to back up what you say, and only say things of import. Otherwise do not type; do not click submit. These are the rules.

    • If the 3DS automatically updates itself without asking the user, that is completely unacceptable. It doesn’t matter that you can disable wifi if enabling it automatically takes your ownership of something you bought away from you.

      If they do this, they can go screw themselves as far as I’m concerned.

  10. So we’re all clear, when I tell you to stop using a word, I am warning you that the word has been added to my spam blacklist. Tossing it in at the end of your post only guarantees it won’t be published. Should I also mention that all posts are not published until hand-approved by myself? The interface is configured to fool you into thinking otherwise, and yes, this is its intent. I had hoped that some would realize this eventually, but it seems that nobody has proven themselves that observant.

    • In case you didn’t notice, there’s a “waiting for moderation” message next to the post. The person who writes the comment will see it.

      Guess you won’t, though, which is why you were not aware of this.

      Heh.

      • Good to know. I guess that just magnifies the lack of observation on the part of people who still comment here and then complain elsewhere that their comment was “deleted” while still sitting the waiting cue.

  11. This was a most excellent post. The 3DS cannot possibly be disruptive. It will cost way less than a 3D TV, glasses, and Blu Ray player, not to mention the fact that the screen is so tiny. Its only upside is the convenience of no glasses. The cheaper, simpler, and more convenient product can’t possibly be disruptive.

    I also agree with you about what MS should have done. Trivia games would surely topple the Wii Sports and Mario empires, because children all over love having their knowledge tested.

    • I have already illustrated that the personal experience of 3DS stereoscopic gaming can not be shared in the context of expanded audience communal/local gaming, which often involves nontraditional gamers, who are unlikely to own the second handheld for you to play multiplayer with them. For these party-gamers, a single large screen is a necessity.

      Very few edutainment titles center on taking quizzes. This betrays your unfamiliarity with the genre. How many times were you tested on your knowledge of early American history while playing “The Oregon Trail”? Try to only talk about things you know or understand. It should help you sound less foolish.

      • You don’t understand disruption if you cannot see the relationship between the “crappy” 3DS 3D technology and Sony’s 3D technology that requires equipment that runs into the thousands of dollars. Your complaints of the 3DS have nothing to do with disruption. I would advise you to stop with the red herrings.

      • It’s a nice theory, but it ignores the points I’ve made above regarding multiplayer and local gaming as the king of all. Give it a rest already.

    • Is The_Pred really saying that “the 3DS cannot possibly be disruptive because it’s a crappy product for crappy customers”?

      Also: “The cheaper, simpler, and more convenient product can’t possibly be disruptive.”

      Are you serious?

  12. “This is why you prerecord your demonstrations.”

    So that people can spot your fake demonstrations and rage about them on the internet?

    There is a reason why you see so many Kinect gifs but so few Zelda gifs, even though the Zelda demonstration seemed much more faulty. The Skyward Sword was an honest and REAL demo of the game, right down to the fact that controlling became difficult with so many disturbances. When hearing about the game later, people found that the controls would be MUCH better than they had seemed to be during the presentation. With Kinect, people found that the presentations were FAKE, and in the case of some games (Star Wars, for example) it was impossible to get legitimate feedback on how it REALLY plays, which is just a waste of time – all they showed was a 3D character moving on the screen, we have no way of knowing if that’s how the game is gonna be or not.

    And that’s the reason why Kinect enraged so many, while Skyward Sword did not.

    Also, 3DS is disruptive. It’s a product designed by Nintendo to choke Sony’s 3D approach and kill it dead. It’s doing this because Sony’s 3D will overshoot the market, just like the PS3 already did.

    • Only the specialist press and the hardcore community actually care about those gifs and the staged demonstration. The media at large is more likely to be affected by the success or failure of the presentations than hands-on reports. And if we’re talking about the expanded audience, that’s the press they listen to, not Kotaku.

      3DS is not a living room experience, which the expanded audience expects. They want to invite people over and play together. A tiny screen that must be purchased per-person does not fit this model. How do you people not see this? It’s baffling why you keep ignoring this. Unless I’m dealing with some viral marketers, I’d expect someone to concede this point.


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